The Water Pipe

Fluid Physics Simulation

A very simple water simulation test. this is attempt 2 of an unbaked fluid simulation at 100 ray trace samples with denoising. this render took 1.8 hours without baking. first attempt took 2.5 hours, strange since there was only a slight difference. All materials are procedural, right down to the rust. This simulation was made in blender 3.1, sadly one update before they added water caustics.

Animation - Jordan Cruz
2022



A mid render Screenshot just before denoising

A mid render Screenshot just before denoising

A wireframe view of the simulation, showing the how the volume object fills the space

A wireframe view of the simulation, showing the how the volume object fills the space

The procedural pool tile material that ties the whole deal together nicely.

The procedural pool tile material that ties the whole deal together nicely.